A downloadable project

A simple video showcasing the game I made in C++ using PS4 devkits. The following systems were created to make the game a reality:

1. Collision System (AABB with bindings and callbacks)

2. Physics System (Gravity, Forces)

3. Particle System (Particle Pool Implementation)

4. Input System (Action binding and callbacks for buttons and joysticks)

5. Time (DeltaTime to ensure consistent gameplay on any machine)

6. External File System (Handles the saving and loading of particular data e.g. (Highscore holder))

7. Static Helper Classes (Maths and MeshFactory)

8. Animations (Player, Enemies, Coins, Door etc.)

9. AI (State Machine Implementation - Idle, Patrol, Chase, Attack)

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